1 Procedural animation is generally hard to ---
*control
*change
*modify
*use
*control
*change
*modify
*use
2 Pseudo-color frame buffer ----
*allows representation of images
*allows representation of color images
*does not allow representation of color images
*allows representation of different images
*allows representation of images
*allows representation of color images
*does not allow representation of color images
*allows representation of different images
3 Quadratic polynomials have N =
*4
*3
*2
*1
*4
*3
*2
*1
4 Ray tracing is ---
*a rendering technique that is a simulation of geometric objects
*a rendering technique that is a simulation of geometric optics
*a rendering technique that is a simulation of optics
*a rendering technique that is a geometric optics
*a rendering technique that is a simulation of geometric objects
*a rendering technique that is a simulation of geometric optics
*a rendering technique that is a simulation of optics
*a rendering technique that is a geometric optics
5 Rendering is
*the conversion of a scene into a pixel
*the conversion of an image into an scene
*the diversion of a scene into an image
*the conversion of a scene into an image
*the conversion of a scene into a pixel
*the conversion of an image into an scene
*the diversion of a scene into an image
*the conversion of a scene into an image
6 Spectroradiometer measures
*energy
*energy distribution
*the spectral distribution
*the spectral energy distribution
*energy
*energy distribution
*the spectral distribution
*the spectral energy distribution
7 The additive colour model used for computer graphics is
represented by
*RGB color cube
*RGB color
*RGB color code
*RGB color shade
*RGB color cube
*RGB color
*RGB color code
*RGB color shade
8 The advantages of the tree-color buffer complements the
disadvantages of the
*pseudo-scheme
*pseudo-buffer
*pseudo-system
*pseudo-way
*pseudo-scheme
*pseudo-buffer
*pseudo-system
*pseudo-way
9 The creation, storage and manipulation of models and
images is
*computer graphics
*computer games
*computers generally
*computer applications
*computer graphics
*computer games
*computers generally
*computer applications
10 The key idea of Bresenham’s algorithm is ---
*to reduce drawing to the decision problem of choosing between N and NE for the next pixel
*to reduce line drawing to the decision problem of choosing N for the next pixel
*to increase line drawing to the decision problem of choosing between N and NE for the next pixel
*to reduce line drawing to the decision problem of choosing between N and NE for the next pixel
*to reduce drawing to the decision problem of choosing between N and NE for the next pixel
*to reduce line drawing to the decision problem of choosing N for the next pixel
*to increase line drawing to the decision problem of choosing between N and NE for the next pixel
*to reduce line drawing to the decision problem of choosing between N and NE for the next pixel
11 The layer of vertical grid wires used to address individual
pixels is
*level crystal layer
*liquid crown layer
*liquid crystal level
*liquid crystal layer
*level crystal layer
*liquid crown layer
*liquid crystal level
*liquid crystal layer
12 The most fundamental graphics primitive you can draw
other than a line is ---
*a point
*x-axis
*y-axis
*z-axis
*a point
*x-axis
*y-axis
*z-axis
13 To partition 2-D space, we use
*quad trees
*octrees
*bsp trees
*bvh trees
*quad trees
*octrees
*bsp trees
*bvh trees
14 To prevent performing an operation exhaustively on all
objects, we use
*BV
*BVH
*BHV
*HBV
*BV
*BVH
*BHV
*HBV
15 Using --- is the best solution of maintaining consistent line
intensity
*aliasing
*glueing
*anti-aliasing
*line adequacy
*aliasing
*glueing
*anti-aliasing
*line adequacy
16 Vector addition is the ---
*sum the data at corresponding positions
*sum of the elements at the positions
*sum of the elements
*sum of the elements at corresponding positions
*sum the data at corresponding positions
*sum of the elements at the positions
*sum of the elements
*sum of the elements at corresponding positions
17 Viewing transform ---
*performs the same operation as mounting a camera
*performs the same operation as mounting a camera on a tripod to view a scene
*performs the same operation as mounting a camera on a tripod to view a person
*mounting a camera on a tripod to view a scene
*performs the same operation as mounting a camera
*performs the same operation as mounting a camera on a tripod to view a scene
*performs the same operation as mounting a camera on a tripod to view a person
*mounting a camera on a tripod to view a scene
18 We have --- essential strategies we do use to build BV
trees
*2
*3
*4
*5
*2
*3
*4
*5
19 What are BSP trees?
*a decentralization of k-d trees
*a generalization of trees
*a naturalization of k-d trees
*a generalization of k-d trees
*a decentralization of k-d trees
*a generalization of trees
*a naturalization of k-d trees
*a generalization of k-d trees
20 What are the three essential strategies to build BV trees?
*bottom-up top-down and insertion
*bottom-up top-down and division
*middle-up top-down and insertion
*bottom-up top-down and dissecting
*bottom-up top-down and insertion
*bottom-up top-down and division
*middle-up top-down and insertion
*bottom-up top-down and dissecting
CURRENT CIT371
Comments
Post a Comment
DROP YOUR COMMENTS HERE.....