1 In C# programming, an int value can be converted to _ and
back again to int.
*Object
*Class
*Node
*Numeric
*Object
*Class
*Node
*Numeric
2 A boxing __ implies making a copy of the value being
boxed.
*Source
*Type
*Conversion
*Arguments
*Source
*Type
*Conversion
*Arguments
3 In principle, C# programming does not support __.
*Coding
*Multiple inheritance
*Abstraction
*Encapsulation
*Multiple inheritance
*Abstraction
*Encapsulation
4 Boxing is referred to as the process of converting a value
type to a __ type.
*Static
*Logic
*Statistical
*Reference
*Static
*Logic
*Statistical
*Reference
5 The _ step in an unboxing operation is checking that the
object instance is a boxed value of the given value-type
*Third
*First
*Fourth
*Second
*Third
*First
*Fourth
*Second
6 C# is a strongly typed language, therefore every variable and
__ must have a declared type
*Function
*Element
*Object
*Class
*Function
*Element
*Object
*Class
7 The _ type represents a string of Unicode characters.
*String
*Class
*Unit
*Numeric
*String
*Class
*Unit
*Numeric
8 In the C# programming context, the _ keyword denotes a
128-bit data type
*Economic Computer Manufacturers Association
*Educational Community Manufacturers Association
*European Computer Manufacturers Association
*Extended Corporate Manufacturers Association
*Economic Computer Manufacturers Association
*Educational Community Manufacturers Association
*European Computer Manufacturers Association
*Extended Corporate Manufacturers Association
9 For an unboxing conversion to a given value-type to
succeed at run-time, the value of the source __ must be a
reference to an object.
*Pack
*Argument
*Item
*Bit
*Pack
*Argument
*Item
*Bit
10 When you design web pages using C#, the entire code that
implements the web page exists in a _ assembly,.
*Call
*Library
*Key
*Log
*Call
*Library
*Key
*Log
11 As soon as a user runs Visual Studio.NET, a _ Page is
presented.
*Linked
*Grid
*Start
*Piled
*Linked
*Grid
*Start
*Piled
12 It is possible to call object methods on any value, even
values of _ types.
*Function
*Local
*Foreign
*Primitive
*Function
*Local
*Foreign
*Primitive
13 An int value can be converted to _ and back again to int
*Object
*Class
*Node
*Numeric
*Object
*Class
*Node
*Numeric
14 A boxing __ implies making a copy of the value being
boxed.
*Source
*Type
*Conversion
*Arguments
*Source
*Type
*Conversion
*Arguments
15 In principle, C# programming does not support __.
*Coding
*Multiple inheritance
*Multiple inheritance is not supported,
*Multiple inheritance is not supported,
*Coding
*Multiple inheritance
*Multiple inheritance is not supported,
*Multiple inheritance is not supported,
16 Visual Studio.NET manages a lot of the details of project
management, _, debugging, and GUI development..
*Stirring
*Logging
*Dulling
*Building
*Stirring
*Logging
*Dulling
*Building
17 The _ step in an unboxing operation is checking that the
object instance is a boxed value of the given value-type
*Third
*First
*Fourth
*Second
*Third
*First
*Fourth
*Second
18 C# is a strongly typed language, therefore every variable
and __ must have a declared type
*Function
*Element
*Object
*Class
*Function
*Element
*Object
*Class
19 __ in C# requires an explicit type cast.
*Packing
*Boxing
*Unboxing
*Unpacking
*Packing
*Boxing
*Unboxing
*Unpacking
20 It is possible to call object methods on any value, even
values of _ types.
*Function
*Local
*Foreign
*Primitive
*Function
*Local
*Foreign
*Primitive
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